Hey, what is happening is that people are not retreating for the meeting. No, I'm going to tell you how PUBG Made 1 billion dollars in a year. For about a year, let me tell you that PUBG sells you many things like skins, UC, guns, etc. to the buyer and you always say that you know what he does and made money from the in-app purchase system. keeps.
Let me tell you all apart from your details and our you know in-app purchase PUBG still making the money you know, The reason being that people of just making and he's giving you the money there are the few things that you need to know it likes how PUBG is giving you.
So I am going to tell you about what he is sending for you. Okay, so the first thing is that you can play online - Nah dude, so I'm going to the PUBG. I can made money from sports and other things and the third thing is in your sports account.
If you sell your game account, if you have a good quality you can save your account, but respect for Nominee Suite v, live or upload to YouTube and one of the six things I'm going to tell you is the main The thing is that eSport he said he has his own T-shirt and all and the head washes have been made money by a mature named Oprah, so I recommend you can play some clips of PUBG mobile game.
And yet you have to make money with that pop cheese biggest game and you are fine until the money is fixed, so these people have money running from that fee.
How Much Money Has Erangel Made in PUBG 2020 - A story of Erangel
An Erangle does not have too much backstory. It is an inexplicably Soviet, post-apocalyptic, dystopian, abandoned hellhole, filled with guns and houses to loot. And you and 99 strangers are jumping right off a burning plane. Your parachute will ensure that you will not die by falling, but once you get there. It is against your island.99 strangers are hunting you and each other. Every one of them wants to stand last. Every one of them wants to win. They looted the house as soon as they got the land. Hunting for weapons and armor uses maps to find anything. Seeing your sights down as you open the door and the boy with the gun comes in front of you. People always want the Battle Royal video game. But this never happened.
The original team first came to the Deathmatch Island Battle Royal. The Japanese book and film dropped the story of 42 students on a deserted island and forced to kill each other until there was only one left. It was asking people what they would have done if they were in that situation. But the film was not released in the West for years; This is leaving an obscure cult classic. Then years later, the Hunger Games arrived, and it again ignited the fire. People wanted the Battle Royal Games.
But no one was making them, but one person wanted it more than anyone else. Brendan "Player Unknown" Green. Brendan Green was not a game designer. He was an Irish photographer and web designer who followed the love of his life in Brazil. Two years later, he was divorced and wanted to get his life back on track. He made it back home to Ireland. And at the time of Kalyan, Green discovered ARMA and Days Game. For those who don't know ARMA is a hyper-realistic military shooter.
Known for its combat scale, its focus is on detail and graphic fidelity. Also known as the foundation for untrusted modes. Many of whom landed in their games. DayZ is one of the most famous ARMA mods. Who use hyper-realistic combat mechanics to simulate a zombie apocalypse. So yes, I originally started the back mod in ARMA2. Because I want to make a game that I wanted to play.
I used to watch sports like the rest of the games which were events for the dreamers. I wanted to play myself so I decided to see if I could actually make one, and ARMA 2: Battle Royal was born. The Battle Royal mode for ARMA 2 was a departure from the tightly directed experiences offered by Triple-A games such as the Cult of Assembler. Green was not interested in those types of games. He wanted to lose something, something serious.
Something that gave you the freedom to show what you would do in the battle of death. As DayZ broke free of ARMA and became a standalone game. Other developers noted how popular Green's Mods niche was in the ARMA community. Sony Online Entertainment. Now known as DayBreak, Green has been hired as a consultant on his own Dayz style zombie survival game.
This style eventually became the H1Z1 King of Kill. But by February 2016, Green had become operational. He went to Korea where he received an interesting offer. Korean game designer Chang Han Kim, who worked for Blue Hole, wanted to create a Battle Royal game. He was inspired by DayZ, but as he did more and more research on the Battle Royal format. He kept coming to Cross Green. And less than a month later, he was the creative director of Blue Hole. Development progressed rapidly. Green and Kim had the autonomy to make the team their game of choice.
And they wanted it to be playable within a year. The game began its development in early 2016. And the plan was to follow an early access program. Green and Kim quickly wanted to bring the game into the customer's hands for a lower cost and continue to improve over time. But there was a need to lay the foundation before doing anything else.
The team added a small game, a map, a mode, a handful of weapons after launch. But from the day it was released in March 2017 to the present day, Battleground is playing the same. However, when it first surfaced, there was nothing like it.
Green's mods were still out. But modes are never as popular as standalone games. The battlefield was breathing amidst the fresh air, as there were mass-produced shooters in the market. It was messy. it was tense. And it was complicated. But most importantly it was fun.
The island is the most important part too. While Green has said that his team is working on more maps. A wrangle will always be the most iconic thing about Battlegrounds. It's the game's main character with familiar landmarks, wide-open spaces, and bizarre unique topography It's not realistic. Swamps, farmland, mountains, and towns all mingle together to make a backdrop that has much of a hand in the action as the players do. And the players came to battlegrounds fast. For only $20, they got to live the fantasy of surviving the apocalypse. The games player base grew every week. 10 million rounds of battlegrounds were played in the game's first four months.
And it made eleven million dollars in three days. By April it had sold a million copies. One month later. It was at 2 million, the next month it hit 4 million. In August, Battlegrounds became the most played game on Steam in terms of concurrent players. By September, it had beaten Dota 2's record of 1.29 million concurrent players By October it had hit 2 million players on Steam. And became the most popular game in South Korean PC bangs. Beating long-time king, League of Legends.
When the game cracked 2 million copies sold, Blue Hole held a charity Invitational tournament. Three months later ESL held the first major battlegrounds tournament cementing a possible eSports future for the game. Green told the game industry. biz that he has always envisioned his mods to be a spectator sport someday. And his baby was finally taking its first steps. People still ask if battlegrounds can be an expert it has the audience and the player base.
The only problem is logistics. Gathering 100 people for a LAN tournament is not the easiest thing in the world. Which might limit it to events like ESL Ones and Dreamhacks. But eSports is not the only place Battlegrounds is growing. The game is selling more and more copies by the day and even bigger companies are taking notice. Tencent made a deal to publish the game in China.
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Facebook cut a streaming deal with Blue Hole. Epic Games who assisted in modifying the Unreal Engine for Battlegrounds. Made battlegrounds inspired play mode for their game Fortnite. And Microsoft touted a timed console exclusive version of battlegrounds for Xbox one at E3 2017. We can't wait to bring Playerunkown's Battlegrounds exclusively to Xbox One later this year.With an update for Xbox One X enhancements shipping with the final version. Battlegrounds' future is bright. There's no sign that the game will stop growing anytime soon. And with imitators starting to crop up. That just gives Battlegrounds more chances to innovate and be better than the competition. Battlegrounds are the beginning of a new video genre and no one saw it coming.
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